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Impressions from the "Salon" at Lotusphere

By Andrew Pollack on 01/21/2008 at 09:56 AM EST

The conference is big enough that the opening session -- the big draw -- is being split into 2 groups. The "Salon" is a demo and panel discussion led for the other group as a side show. They've got these "artists" and "thinkers" in the "web 2.0" space.

Impressions:

1. Although I've nearly completed Web 1.0, I may play it again and go for a higher score. I'm not seeing a good reason to upgrade to 2.0 yet. I also can't get anyone to tell me what the upgrade license costs rather than just buying it straight out. I may wait for Web 2.5 or even 3.0.

2. The artist who turned the chaos of cell phone ring tones into a much louder and more annoying chaos was just fascinating.

3. The little girl who creates make believe games in real life for many people based on invalid initial assumptions was darling, all dressed up and on stage talking to grown-ups.

Overall, I think these kids might do some interesting things when they grow up.


There are  - loading -  comments....

re: Impressions from the "Salon" at LotusphereBy Jess Stratton on 01/21/2008 at 11:59 AM EST
Games like World of Warcraft and such did not get created by themselves
overnight, or by the flip of a switch. They were created by research (both
technical, market, artistic, and gaming research). Jane's job is to do this
research. If you enjoy games like these, you can thank her. :-)
No, I don't buy that.By Andrew Pollack on 01/21/2008 at 12:07 PM EST
First of all, WoW is just a next logical step forward from role playing games
that were single user based on the D&D kind of worlds that go back to Gary
Gygax (not sure the spelling) and dice based games played in basements and
living rooms since the 70s.

The problem I have, is that due to scale, they're generating so much money that
there is room for silly research projects and venture capitol.

The whole thing reminds me of the Web 1.0 stuff from the 90's that fueled bad
nonstandard protocols and dozens of web business strategies doomed to failure
-- and a few good ones -- from 20 somethings without the experience to
anticipate their own failure points.
re: No, I don't buy that.By Nathan T. Freeman on 01/22/2008 at 05:15 AM EST
Andrew, I bet Jess Stratton is the absolute last person on earth to whom anyone
need explain the history of role-playing. The woman wears a d20 pendant around
her neck. :-)
Fair enough, but then....By Andrew Pollack on 01/22/2008 at 09:49 AM EST
...how could someone with such an understanding of this history -- who
presumably used the red paperfold booklets of the original living room rpg's --
think that WoW is somehow unique and entirely new, and not a logical next step?

Hell, its been predicted in books and stories for 20 years.
re: Fair enough, but then....By Jess Stratton on 01/22/2008 at 10:25 PM EST
OK, that was probably a poor choice of example. Thanks for the 'street cred',
Nathan. :-)
I'll genericize it and say any alternate reality game, basically. Or any game
that we haven't thought of, yet. Matt and I always wonder what sort of games we
will be playing with Zoe when she gets older. I can't even fathom where we will
be then. Jane is already planning for that.
re: Impressions from the "Salon" at LotusphereBy Sean Harris on 01/30/2008 at 09:16 PM EST
Overall I thought it was a waste of time.


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